import android.content.Context;import android.graphics.Bitmap;import android.graphics.drawable.Drawable;import android.opengl.GLException;import android.opengl.GLSurfaceView;import android.support.annotation.NonNull;import android.support.annotation.Nullable;import android.widget.ImageView;import com.bumptech.glide.Glide;import com.bumptech.glide.request.RequestOptions;import com.bumptech.glide.request.target.SimpleTarget;import com.bumptech.glide.request.transition.Transition;import java.nio.IntBuffer;import javax.microedition.khronos.egl.EGL10;import javax.microedition.khronos.egl.EGLContext;import javax.microedition.khronos.opengles.GL10;public class GLSurfaceViewBlur {    public interface BlurCallback {        public void onBlur();    }    /**     * @param context       上下文     * @param glSurfaceView 底层view控件     * @param upperView     需要模糊背景的控件     */    public static void doBlur(final Context context, final GLSurfaceView glSurfaceView, final ImageView upperView, BlurCallback callback) {        glSurfaceView.queueEvent(new Runnable() {            @Override            public void run() {                EGL10 egl = (EGL10) EGLContext.getEGL();                GL10 gl = (GL10) egl.eglGetCurrentContext().getGL();                Bitmap snapshotBitmap = createBitmapFromGLSurface(0, 0, glSurfaceView.getWidth(), glSurfaceView.getHeight(), gl);                upperView.post(new Runnable() {                    @Override                    public void run() {                        Glide.with(context)                                .load(snapshotBitmap).apply(new RequestOptions()                                .transforms(new BlurTransformation(context, 25)))                                .into(new SimpleTarget() {                                    @Override                                    public void onResourceReady(@NonNull Drawable resource, @Nullable Transition<? super Drawable> transition) {                                        upperView.setImageDrawable(resource);                                        if (callback != null) {                                            callback.onBlur();                                        }                                    }                                });                    }                });            }        });    }    private static Bitmap createBitmapFromGLSurface(int x, int y, int w, int h, GL10 gl)            throws OutOfMemoryError {        int bitmapBuffer[] = new int[w * h];        int bitmapSource[] = new int[w * h];        IntBuffer intBuffer = IntBuffer.wrap(bitmapBuffer);        intBuffer.position(0);        try {            gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, intBuffer);            int offset1, offset2;            for (int i = 0; i < h; i++) {                offset1 = i * w;                offset2 = (h - i - 1) * w;                for (int j = 0; j < w; j++) {                    int texturePixel = bitmapBuffer[offset1 + j];                    int blue = (texturePixel >> 16) & 0xff;                    int red = (texturePixel << 16) & 0x00ff0000;                    int pixel = (texturePixel & 0xff00ff00) | red | blue;                    bitmapSource[offset2 + j] = pixel;                }            }        } catch (GLException e) {            return null;        }        return Bitmap.createBitmap(bitmapSource, w, h, Bitmap.Config.ARGB_8888);    }}
public class BlurTransformation extends BitmapTransformation {    private final String ID = getClass().getName();    private static int MAX_RADIUS = 25;    private static int DEFAULT_SAMPLING = 1;    private Context context;    private int radius; //模糊半径0~25    private int sampling; //取样0~25    public BlurTransformation(Context context) {        this(context, MAX_RADIUS, DEFAULT_SAMPLING);    }    public BlurTransformation(Context context, int radius) {        this(context, radius, DEFAULT_SAMPLING);    }    public BlurTransformation(Context context, int radius, int sampling) {        this.context = context;        this.radius = radius > MAX_RADIUS ? MAX_RADIUS : radius;        this.sampling = sampling > MAX_RADIUS ? MAX_RADIUS : sampling;    }    @RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)    @Override    protected Bitmap transform(@NonNull BitmapPool pool, @NonNull Bitmap toTransform, int outWidth, int outHeight) {        int width = toTransform.getWidth();        int height = toTransform.getHeight();        int scaledWidth = width / sampling;        int scaledHeight = height / sampling;        Bitmap bitmap = pool.get(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);        Canvas canvas = new Canvas(bitmap);        canvas.scale(1 / (float) sampling, 1 / (float) sampling);        Paint paint = new Paint();        paint.setFlags(Paint.FILTER_BITMAP_FLAG);        canvas.drawBitmap(toTransform, 0, 0, paint);        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {            bitmap = BlurUtils.rsBlur(context, bitmap, radius);        } else {            bitmap = BlurUtils.blur(bitmap, radius);        }        return bitmap;    }    @Override    public boolean equals(Object obj) {        if (obj instanceof BlurTransformation) {            BlurTransformation other = (BlurTransformation) obj;            return radius == other.radius && sampling == other.sampling;        }        return false;    }    @Override    public int hashCode() {        return Util.hashCode(ID.hashCode(), Util.hashCode(radius, Util.hashCode(sampling)));    }    @Override    public void updateDiskCacheKey(@NonNull MessageDigest messageDigest) {        messageDigest.update((ID + radius * 10 + sampling).getBytes(CHARSET));    }}
import android.content.Context;import android.graphics.Bitmap;import android.os.Build;import android.renderscript.Allocation;import android.renderscript.Element;import android.renderscript.RenderScript;import android.renderscript.ScriptIntrinsicBlur;import android.support.annotation.RequiresApi;public class BlurUtils {    @RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)    public static Bitmap rsBlur(Context context, Bitmap toTransform, int radius) {        RenderScript renderScript = RenderScript.create(context);        Allocation input = Allocation.createFromBitmap(renderScript, toTransform);        Allocation output = Allocation.createTyped(renderScript, input.getType());        ScriptIntrinsicBlur scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));        scriptIntrinsicBlur.setInput(input);        scriptIntrinsicBlur.setRadius(radius);        scriptIntrinsicBlur.forEach(output);        output.copyTo(toTransform);        renderScript.destroy();        return toTransform;    }    public static Bitmap blur(Bitmap toTransform, int radius) {        if (radius < 1) {            return (null);        }        int w = toTransform.getWidth();        int h = toTransform.getHeight();        int[] pix = new int[w * h];        toTransform.getPixels(pix, 0, w, 0, 0, w, h);        int wm = w - 1;        int hm = h - 1;        int wh = w * h;        int div = radius + radius + 1;        int r[] = new int[wh];        int g[] = new int[wh];        int b[] = new int[wh];        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;        int vmin[] = new int[Math.max(w, h)];        int divsum = (div + 1) >> 1;        divsum *= divsum;        int dv[] = new int[256 * divsum];        for (i = 0; i < 256 * divsum; i++) {            dv[i] = (i / divsum);        }        yw = yi = 0;        int[][] stack = new int[div][3];        int stackpointer;        int stackstart;        int[] sir;        int rbs;        int r1 = radius + 1;        int routsum, goutsum, boutsum;        int rinsum, ginsum, binsum;        for (y = 0; y < h; y++) {            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;            for (i = -radius; i <= radius; i++) {                p = pix[yi + Math.min(wm, Math.max(i, 0))];                sir = stack[i + radius];                sir[0] = (p & 0xff0000) >> 16;                sir[1] = (p & 0x00ff00) >> 8;                sir[2] = (p & 0x0000ff);                rbs = r1 - Math.abs(i);                rsum += sir[0] * rbs;                gsum += sir[1] * rbs;                bsum += sir[2] * rbs;                if (i > 0) {                    rinsum += sir[0];                    ginsum += sir[1];                    binsum += sir[2];                } else {                    routsum += sir[0];                    goutsum += sir[1];                    boutsum += sir[2];                }            }            stackpointer = radius;            for (x = 0; x < w; x++) {                r[yi] = dv[rsum];                g[yi] = dv[gsum];                b[yi] = dv[bsum];                rsum -= routsum;                gsum -= goutsum;                bsum -= boutsum;                stackstart = stackpointer - radius + div;                sir = stack[stackstart % div];                routsum -= sir[0];                goutsum -= sir[1];                boutsum -= sir[2];                if (y == 0) {                    vmin[x] = Math.min(x + radius + 1, wm);                }                p = pix[yw + vmin[x]];                sir[0] = (p & 0xff0000) >> 16;                sir[1] = (p & 0x00ff00) >> 8;                sir[2] = (p & 0x0000ff);                rinsum += sir[0];                ginsum += sir[1];                binsum += sir[2];                rsum += rinsum;                gsum += ginsum;                bsum += binsum;                stackpointer = (stackpointer + 1) % div;                sir = stack[(stackpointer) % div];                routsum += sir[0];                goutsum += sir[1];                boutsum += sir[2];                rinsum -= sir[0];                ginsum -= sir[1];                binsum -= sir[2];                yi++;            }            yw += w;        }        for (x = 0; x < w; x++) {            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;            yp = -radius * w;            for (i = -radius; i <= radius; i++) {                yi = Math.max(0, yp) + x;                sir = stack[i + radius];                sir[0] = r[yi];                sir[1] = g[yi];                sir[2] = b[yi];                rbs = r1 - Math.abs(i);                rsum += r[yi] * rbs;                gsum += g[yi] * rbs;                bsum += b[yi] * rbs;                if (i > 0) {                    rinsum += sir[0];                    ginsum += sir[1];                    binsum += sir[2];                } else {                    routsum += sir[0];                    goutsum += sir[1];                    boutsum += sir[2];                }                if (i < hm) {                    yp += w;                }            }            yi = x;            stackpointer = radius;            for (y = 0; y < h; y++) {                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];                rsum -= routsum;                gsum -= goutsum;                bsum -= boutsum;                stackstart = stackpointer - radius + div;                sir = stack[stackstart % div];                routsum -= sir[0];                goutsum -= sir[1];                boutsum -= sir[2];                if (x == 0) {                    vmin[y] = Math.min(y + r1, hm) * w;                }                p = x + vmin[y];                sir[0] = r[p];                sir[1] = g[p];                sir[2] = b[p];                rinsum += sir[0];                ginsum += sir[1];                binsum += sir[2];                rsum += rinsum;                gsum += ginsum;                bsum += binsum;                stackpointer = (stackpointer + 1) % div;                sir = stack[stackpointer];                routsum += sir[0];                goutsum += sir[1];                boutsum += sir[2];                rinsum -= sir[0];                ginsum -= sir[1];                binsum -= sir[2];                yi += w;            }        }        toTransform.setPixels(pix, 0, w, 0, 0, w, h);        return toTransform;    }}

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