package xxxxx;


import android.graphics.Bitmap;
import android.util.Log;
import android.graphics.Canvas;
import android.graphics.Paint;


public class Blur {


public static int SCALE_VAL = 8;

public static Bitmap blurScale(Bitmap bmp){
float scaleFactor = SCALE_VAL;//图片缩放比例
float radius = 10;//模糊程度
Bitmap overlay = Bitmap.createBitmap(
(int) (bmp.getWidth() / scaleFactor),
(int) (bmp.getHeight() / scaleFactor), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(overlay);
canvas.scale(1 / scaleFactor, 1 / scaleFactor);
Paint paint = new Paint();
paint.setFlags(Paint.FILTER_BITMAP_FLAG);
canvas.drawBitmap(bmp, 0, 0, paint);
overlay = doBlur(overlay, (int) radius, true);
return overlay;
}


public static Bitmap doBlur(Bitmap sentBitmap, int radius,
boolean canReuseInBitmap) {
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}


if (radius < 1) {
return (null);
}


int w = bitmap.getWidth();
int h = bitmap.getHeight();


int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);


int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;


int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];


int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}


yw = yi = 0;


int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;


for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;


for (x = 0; x < w; x++) {


r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];


rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;


stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];


routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];


if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];


sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);


rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];


rsum += rinsum;
gsum += ginsum;
bsum += binsum;


stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];


routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];


rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];


yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;


sir = stack[i + radius];


sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];


rbs = r1 - Math.abs(i);


rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;


if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}


if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16)
| (dv[gsum] << 8) | dv[bsum];


rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;


stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];


routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];


if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];


sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];


rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];


rsum += rinsum;
gsum += ginsum;
bsum += binsum;


stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];


routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];


rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];


yi += w;
}
}


bitmap.setPixels(pix, 0, w, 0, 0, w, h);


return (bitmap);
}
}

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