With Google IO fast approaching and GDC just completed I thought it would be interesting to take a look at the game engines available for mobile devices, specifically for x86 based mobile devices. There are many game engine choices out there, all with a different set of features, pricing, maturity, etc. After conducting a search online, I found a wide variety of game engines that can be used for creating games for Android* based mobile devices. Some provide x86 support, while others can be ported to support x86 devices without too much effort.

Here is the list of game engines I have come across; I have included some features and details about each engine and an example game on the Android Market if I could find one.

  • Cocos2D -http://www.cocos2d-x.org/projects/cocos2d-x
    • A port to C++ of the popular iPhone Cocos2D engine.
    • Cross platform (Android, iPhone, Win32) 2D engine
    • C++ based engine that supports x86 Android devices.
    • Free engine with full source code.
    • Example:https://market.android.com/details?id=com.xmg.cowsvsaliens
  • Libgdx -http://code.google.com/p/libgdx/
    • Cross platform (Windows, Linux, OSX and Android) 2D/3D Android engine. Build, run and iterate on the PC before deploying to phone.
    • C++ and Java based engine that easily ports to x86.
    • Box2d physics, TMX tile map, shaders, 2D particle system, sprite support, camera apis, OBJ and MD5 model loaders.
    • Full source code available for free.
    • C++/Java based engine that with a few minor changes I was able to run on x86 Android devices.
    • https://market.android.com/details?id=com.tani.penguinattack

  • Corona Game Edition -http://www.anscamobile.com/corona/games/
    • 2D cross platform (iOS and Android) engine.
    • Write games in scripting language Lua.
    • Animated sprites, Social API integration, native device features integrated.
    • Also used for application and eBook development.
    • C++ based engine that should easily port to x86 Android devices.
    • License purchase required, free to trial.
    • https://market.android.com/details?id=com.base2.walkaboutb

  • Unity 3D –http://unity3d.com
    • 2D/3D cross platform (iOS, Android, PC) with full-featured integrated editor.
    • PhysX physics engine, C#, javascript or Boo scripting language, multiplayer and network support, streaming assets, etc.
    • License purchase required for phone publishing, try for free.
    • No Android x86 support in current version.
    • https://market.android.com/details?id=com.ArtInGames.AirAttackHDLite

  • Andengine -http://www.andengine.org/
    • 2D Android game engine
    • SplitScreen support, network multiplayer apis, live wallpaper support
    • Primarily a Java engine with some C++ that should easily port to x86 Android devices.
    • Full source code available for free.
    • http://wiki.andengine.org/List_of_Apps_and_Games
    • https://market.android.com/details?id=com.bestcoolfungamesfreegameappcreation.bunnyshooter

  • Marmalade SDK (previously Airplay SDK) -http://www.madewithmarmalade.com/
    • Cross platform (iOS, Android, Symbian, bada, WebOS and other platforms in Beta) 3D C++ game engine.
    • Free to try, license purchase required to publish.
    • C++ based engine that should easily port to x86 Android devices.
    • https://market.android.com/details?id=com.imperialgamestudio.golfbattle3d

  • App game kit -http://www.appgamekit.com/
    • Cross platform (iOS, Windows, MacOS, Android, BlackBerry, Bada, Meego)
    • A 2D OpenGL based game engine with Box2D. Include support for Sprites, particles, input APIs, sound and music.
    • Looks like it is a C++ based engine that should easily port to x86 Android devices.
    • Write game code in BASIC or has an available upgrade option for writing native C++ code.
    • Free to try, license purchase required to publish.
    • https://market.android.com/details?id=com.texasoftreloaded.theblackhole

  • ShiVa3D -http://www.stonetrip.com/
    • Cross platform 3D game engine with ShiVa3D Editor.
    • Cross platform (Windows, Mac OS, Linux, iPhone, Android, Palm, Wii, iPad)
    • C++ based engine that should easily port to x86 Android devices.
    • https://market.android.com/details?id=com.dvidearts.crusadeofdestiny

  • DX Studio -http://www.dxstudio.com/
    • 3D game engine with editor.
    • Android limited features now supported.
    • C++ based engine that should easily port to x86 Android devices.
    • Currently offered for free.

  • SIO2 Engine –http://sio2interactive.com/
    • 2D/3D cross platform (iOS, Android, bada, WebOS, WIN32 ) game engine.
    • Iterate via simulator on PC
    • Features lua support, exporters for various 3d modeling tools, Bullet physics engine, path finding, sound apis, shader support, animation and networking support.
    • C++ based engine that should easily port to x86 Android devices.
    • Various licenses available for purchase, free to trial.

  • Papaya Social Game Engine -http://papayamobile.com/developer/engine
    • Cross platform (iOS and Android) 2D engine.
    • Write games in scripting language, includes social APIs, physics, and particle effects.
    • C/C++ based OpenGL engine that should easily port to x86 Android devices.
    • Engine is free to download.
    • https://market.android.com/details?id=com.papaya.papayaFish_hd

  • moai -http://getmoai.com/
    • A mobile platform for game developers
    • Lua scripting language based development engine that has integrated cloud services available.
    • Engine is open source and free to use, pay for cloud services.

  • Cuttlefish Engine -http://www.cuttlefishengine.com/
    • 2D cross platform (Windows Phone, Android, iPhone, Windows PC) game engine.
    • Create game in an editor using scripting language (C# variant).
    • Designer interface to build games, Tile support and Box2d physics engine.
    • License purchase required for the Designer, engine source available for free. Trial available.

  • Orx -http://orx-project.org/
    • 2d cross platform (iPhone, iPad, Mac, Windows, Linux, Andrdoi) game engine.
    • Camera APIs, animations, sound, sprite rendering and data driven for fast and easy prototyping and development.
    • Free open source.
    • C++ based engine that should easily port to x86 Android devices.
    • Example:https://market.android.com/details?id=lyde.sik.gravity

  • Unigine -http://unigine.com/products/unigine/
    • 3D cross platform (Windows, Linux, Max, PS3, iOS, Android)
    • Physics, scripting, etc. Unclear what features are supported for mobile.
    • Evaluation available to companies working on commercial projects. License purchase required.
    • C++ based engine that should easily port to x86 Android devices.
    • Example:http://www.demolicious-game.com/

  • Gideros Studio -http://www.giderosmobile.com/
    • 2D cross platform (iPhone iPad, Android) game engine.
    • Write Lua code in provided IDE, iterate on PC with simulator.
    • Features include Box2d physics engine, fonts, sprites, tile maps and sensor integration.
    • Free version includes Gideros Splash screen, licensed version removes it.
    • iPhone example:http://itunes.apple.com/app/tim-the-timber/id417301495?mt=8

  • Candroidengine -http://code.google.com/p/candroidengine/
    • 2D Java engine.
    • Sprites, tile animation, background APIs, etc.
    • Dalvik only engine that should work on all architectures.
    • Full source code available for free.

  • Mages Engine -http://code.google.com/p/mages/
    • multiplayer client/server game engine
    • Java engine that should work on all architectures.
    • Full source code available for free.

  • Unreal Development kit -http://udk.com/
    • Android support coming at a future date.

  • Rokon -http://code.google.com/p/rokon/
    • 2D engine indicates it will soon start up again as Rokon 3 and will be built upon libgdx.

The great thing about Android on x86 is that it opens a new class of devices for all of the games built on these engines. Unfortunately not all these game engines have support for x86 native binaries but it’s probably just a matter of time. x86 support is available in the latest Android NDK. Porting to x86 for some of these engines may simply be a recompile. We have created a couple of documents to guide you and have forums available to help along the way.

  • NDK Android Application Porting Methodologies
  • Understanding x86 vs ARM Memory Alignment on Android
  • Android* Application on Intel® Architecture Forum link

I hope this list helps those thinking about writing an Android game by providing some details of the choices available. Ideally I will try to update this article with the latest information as it develops, but please feel free to post comments about game engines I did not come across or any updated information you find.

转:http://software.intel.com/en-us/blogs/2012/03/13/game-engines-for-android/

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