寮€濮嬪涔燼ndroid娓告垙寮€鍙戜篃鏈変竴娈垫椂闂翠簡,鎸戦€塴ibgdx杩欎釜娓告垙寮曟搸鏉ヨ繘琛屽涔犲拰寮€鍙戙€侺ibgdx鏄竴娆炬敮鎸?D涓?D娓告垙寮€鍙戠殑娓告垙绫诲簱,骞朵笖瀹冩槸澶稿钩鍙扮殑銆備緥濡備綘鍙互鍦╳indos涓嬪紑鍙戯紝鍚屾牱鐨勪唬鐮佷篃鍙互杩愯鍦╝ndroid涓娿€?
鍒氬紑濮嬪涔犺繖涓父鎴忓紩鎿庡彲鑳戒細鎰熻鏃犱粠涓嬫墜锛屼粠鐪嬭寮曟搸浣滆€呮彁渚涚殑DEMO 鐒跺悗浠跨収鍐欐槸涓笉閿欑殑鏂规硶銆備粠SVN鍦板潃锛歨ttp://libgdx.googlecode.com/svn/trumk 涓嬭浇鍒?cuboc 杩欎釜渚嬪瓙銆傛墦寮€鍚庢湁涓や釜椤圭洰 涓€涓槸cuboc 涓€涓槸cuboc-android锛屽叾瀹炴垜浠彂鐜?杩欎袱涓」鐩槸鍏宠仈鐨刢uboc-android 鐢ㄧ殑涔熸槸cuboc閲岀殑浠g爜銆?
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鎵撳紑com.badlogic.cubocy.screens 杩欎釜鍖咃紝涓嬮潰瀹氫箟浜嗗嚑涓睆骞曠被锛屽叾涓璆ameScreen 灏辨槸娓告垙涓诲睆骞曚簡銆傜敤鍒颁簡Map MapRenderer OnscreenControlRenderer 杩欎笁涓被銆?
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鎺ョ潃鏄疢apRenderer锛岃繖鏄槸鍦板浘鐨勬覆鏌撶被銆備笅闈㈢殑浠g爜鏄姞杞借祫婧愶紝鐢熸垚鐩稿叧鐨勫姩鐢汇€?鍦╨ibgdx 鐨勫浘鐗囬暱瀹藉繀椤绘槸2鐨勬暣娆″箓锛屼笉鐒朵細鎶ラ敊銆傚彲浠ョ敤http://zwoptexapp.com/flashversion 杩欎釜缃戠珯蹇€熺殑鎶婂浘鐗囩敓鎴愯繖鏍风殑灏哄
// 鑾峰彇璧勬簮 鐢熸垚鍔ㄧ敾private void createAnimations() {// 鍦板浘鐨勬柟鍧楀崟鍏?鍙杢ile.png鐨?20 锛?0this.tile = new TextureRegion(new Texture(Gdx.files.internal("data/tile.png")), 0, 0, 20, 20);// 杞藉叆 璧勬簮鍥剧墖 涓昏鍔ㄤ綔鍒嗚В鍥?绛夋晥鏋滆祫婧?Texture bobTexture = new Texture(Gdx.files.internal("data/bob.png"));// [0] 琛ㄧず鍙彇绗竴琛?TextureRegion[] split = new TextureRegion(bobTexture).split(20, 20)[0];// 闀滃瓙 鍋氫竴涓炕杞?鍖哄垎 宸︾Щ 杩樻槸鍙崇ЩTextureRegion[] mirror = new TextureRegion(bobTexture).split(20, 20)[0];for (TextureRegion region : mirror)region.flip(true, false);// 鍙牴鎹甔杞寸炕杞?// 鎵惧埌绗叚涓?閽夊瓙鐨勮祫婧?spikes = split[5];bobRight = new Animation(0.1f, split[0], split[1]);bobLeft = new Animation(0.1f, mirror[0], mirror[1]);bobJumpRight = new Animation(0.1f, split[2], split[3]);bobJumpLeft = new Animation(0.1f, mirror[2], mirror[3]);bobIdleRight = new Animation(0.5f, split[0], split[4]);bobIdleLeft = new Animation(0.5f, mirror[0], mirror[4]);bobDead = new Animation(0.2f, split[0]);// 绗簩琛屽緱璧勬簮split = new TextureRegion(bobTexture).split(20, 20)[1];// 绔嬫柟浣撶殑璧勬簮cube = split[0];// 绔嬫柟浣?鍥哄畾鏃剁殑鍔ㄧ敾cubeFixed = new Animation(1, split[1], split[2], split[3], split[4],split[5]);// 绗笁琛?split = new TextureRegion(bobTexture).split(20, 20)[2];// 绔嬫柟浣?鍙楁帶鍒舵椂鐨勮祫婧?cubeControlled = split[0];// 涓昏閲嶇敓鍔ㄧ敾spawn = new Animation(0.1f, split[4], split[3], split[2], split[1]);// 涓昏姝讳骸鍔ㄧ敾dying = new Animation(0.1f, split[1], split[2], split[3], split[4]);// 閲嶇敓鐐?dispenser = split[5];split = new TextureRegion(bobTexture).split(20, 20)[3];// 鐏鍔ㄧ敾rocket = new Animation(0.1f, split[0], split[1], split[2], split[3]);// 鐏璇炵敓鐐?rocketPad = split[4];split = new TextureRegion(bobTexture).split(20, 20)[4];// 鐖嗙偢鍔ㄧ敾rocketExplosion = new Animation(0.1f, split[0], split[1], split[2],split[3], split[4], split[5]);split = new TextureRegion(bobTexture).split(20, 20)[5];// 鍑哄彛endDoor = split[2];// 绉诲姩鐨勯拤瀛?movingSpikes = split[0];// 婵€鍏?laser = split[1];}

鍙互鐪嬪埌浜虹墿鍔ㄤ綔鍏跺疄灏辨槸 鏍规嵁鍔ㄤ綔鍒嗚В鍥剧敓鎴怉nimation,鍦ㄥ悎閫傜殑鏃跺€欐挱鏀惧姩鐢伙紝骞朵笉鍋滅殑鏀瑰彉鍏朵綅缃€傜湅璧锋潵灏辨槸鍦ㄨ璧颁簡銆?
鏍规嵁杩欎簺銆傘€傛垜浠氨鍙互鍘昏瘯鐫€鐢诲湴鍥撅紝杩樻湁浼氬姩鐨勪汉鐗╀簡銆傞檮浠朵腑 鏄痗uboc demo銆?

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