Android(安卓)Paint之MaskFilter详解
16lz
2021-01-26
尊重原创,转载请标明出处 http://blog.csdn.net/abcdef314159
这一篇来简单分析一下Paint的setMaskFilter(MaskFilter maskfilter)方法,其中MaskFilter有两个子类,一个BlurMaskFilter一个是EmbossMaskFilter,这里先来看一下BlurMaskFilter这个类的源码
public enum Blur { /** * Blur inside and outside the original border. */ NORMAL(0), /** * Draw solid inside the border, blur outside. */ SOLID(1), /** * Draw nothing inside the border, blur outside. */ OUTER(2), /** * Blur inside the border, draw nothing outside. */ INNER(3); Blur(int value) { native_int = value; } final int native_int; } /** * Create a blur maskfilter. * * @param radius The radius to extend the blur from the original mask. Must be > 0. * @param style The Blur to use * @return The new blur maskfilter */ public BlurMaskFilter(float radius, Blur style) { native_instance = nativeConstructor(radius, style.native_int); }
构造方法很简单,传入一个半径,是绘制阴影模糊的半径,其中类型有以上4种,这里就不在一一叙述,先看一下代码然后在直接看运行结果 public class MaskFilterView extends View {private Paint paint;private TextPaint mTextPaint;private BlurMaskFilter bmf1;private BlurMaskFilter bmf2;private BlurMaskFilter bmf3;private BlurMaskFilter bmf4;public MaskFilterView(Context context, AttributeSet attrs) {super(context, attrs);paint = new Paint(Paint.ANTI_ALIAS_FLAG);paint.setColor(Color.RED);paint.setStyle(Style.FILL_AND_STROKE);mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG);mTextPaint.setTextSize(64);mTextPaint.setColor(Color.BLUE);mTextPaint.setTextAlign(Align.CENTER);bmf1 = new BlurMaskFilter(100, Blur.NORMAL);bmf2 = new BlurMaskFilter(100, Blur.SOLID);bmf3 = new BlurMaskFilter(100, Blur.OUTER);bmf4 = new BlurMaskFilter(100, Blur.INNER);}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);canvas.translate(0, 200);canvas.drawColor(Color.WHITE);paint.setMaskFilter(bmf1);canvas.drawCircle(300, 300, 150, paint);canvas.drawText("NORMAL", 300, 600, mTextPaint);paint.setMaskFilter(bmf2);canvas.drawCircle(300, 900, 150, paint);canvas.drawText("SOLID", 300, 1200, mTextPaint);paint.setMaskFilter(bmf3);canvas.drawCircle(800, 300, 150, paint);canvas.drawText("OUTER", 800, 600, mTextPaint);paint.setMaskFilter(bmf4);canvas.drawCircle(800, 900, 150, paint);canvas.drawText("INNER", 800, 1200, mTextPaint);}}
在Androidmanifest中要加上下面这段代码,否则不会出现任何模糊效果 android:hardwareAccelerated="false"
来看一下运行的结果 效果很明显,这里就不在详述。下面再来看一下EmbossMaskFilter这个类,先看一下他的构造方法
/** * Create an emboss maskfilter * * @param direction array of 3 scalars [x, y, z] specifying the direction of the light source * @param ambient 0...1 amount of ambient light * @param specular coefficient for specular highlights (e.g. 8) * @param blurRadius amount to blur before applying lighting (e.g. 3) * @return the emboss maskfilter */ public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { if (direction.length < 3) { throw new ArrayIndexOutOfBoundsException(); } native_instance = nativeConstructor(direction, ambient, specular, blurRadius); }
其中direction表示x,y,z的三个方向,ambient表示的是光的强度,范围为[0-1],specular是反射亮度的系数,blurRadius是指模糊的半径,看一下代码 package test.view;import android.annotation.SuppressLint;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.EmbossMaskFilter;import android.graphics.Paint;import android.graphics.Paint.Style;import android.util.AttributeSet;import android.view.View;public class MaskFilterView extends View {private Paint paint;EmbossMaskFilter emboss;public MaskFilterView(Context context, AttributeSet attrs) {super(context, attrs);paint = new Paint(Paint.ANTI_ALIAS_FLAG);paint.setColor(Color.RED);paint.setStyle(Style.STROKE);paint.setStrokeWidth(32);paint.setTextSize(368);float[] direction = new float[] { 1, 1, 1 };// 设置环境光亮度float light = 0.1f;// 选择要应用的反射等级float specular = 8;// 向mask应用一定级别的模糊float blur = 3;emboss = new EmbossMaskFilter(direction, light, specular, blur);}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);canvas.drawText("山大王", 30, 400, paint);}@SuppressLint("NewApi")public void setparam(float x, float y, float z, float light,float specular, float blur) {emboss = new EmbossMaskFilter(new float[] { x, y, z }, light, specular,blur);paint.setMaskFilter(emboss);invalidate();}}
看一下运行结果,这个会根据不同的值产生不同的结果,下面只截取已其中的一个
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