什么是Looper

Looper,通过名字也可以知道,是一个循环器。
Looper的核心是一个循环方法,不断地从MessageQueue中取出Message交给Handler去进行处理。
我们也都知道,一个线程只能有一个Looper,一个Looper可以对应多个Handler。那这就引出一个问题,Android是依靠什么机制来控制线程和Looper的这种1:1的关系的呢。

如何存储Looper

在没看源码之前,可以合理猜测比如每个Thread有一个私有的Map来进行存储,Key是对应的类,Value是对应的对象,似乎这样也能解决这个问题。
但是翻看源码之后发现,Thread中有对应的Map,不过不是常用的HashMap,而是:

/* ThreadLocal values pertaining to this thread. This map is maintained     * by the ThreadLocal class. */    ThreadLocal.ThreadLocalMap threadLocals = null;

这么一个Map。那么这个Map究竟是个什么玩意儿呢,得先从其外部类ThreadLocal开始分析,这就开始了这篇文章的主体,TreadLocal相关分析。

ThreadLocal

/** * This class provides thread-local variables.  These variables differ from * their normal counterparts in that each thread that accesses one (via its * {@code get} or {@code set} method) has its own, independently initialized * copy of the variable.  {@code ThreadLocal} instances are typically private * static fields in classes that wish to associate state with a thread (e.g., * a user ID or Transaction ID). * * 

For example, the class below generates unique identifiers local to each * thread. * A thread's id is assigned the first time it invokes {@code ThreadId.get()} * and remains unchanged on subsequent calls. *

 * import java.util.concurrent.atomic.AtomicInteger; * * public class ThreadId { *     // Atomic integer containing the next thread ID to be assigned *     private static final AtomicInteger nextId = new AtomicInteger(0); * *     // Thread local variable containing each thread's ID *     private static final ThreadLocal<Integer> threadId = *         new ThreadLocal<Integer>() { *             @Override protected Integer initialValue() { *                 return nextId.getAndIncrement(); *         } *     }; * *     // Returns the current thread's unique ID, assigning it if necessary *     public static int get() { *         return threadId.get(); *     } * } * 
*

Each thread holds an implicit reference to its copy of a thread-local * variable as long as the thread is alive and the {@code ThreadLocal} * instance is accessible; after a thread goes away, all of its copies of * thread-local instances are subject to garbage collection (unless other * references to these copies exist). * * @author Josh Bloch and Doug Lea * @since 1.2 */

遇事不决看一下注释是什么,我就翻译一下第一段。
这个类提供线程本地的变量。这些变量与正常变量不同,因为每个线程都是通过get和set方法访问各个线程自己的、独立的变量副本。这些实例通常希望是与线程相关联的私有静态字段(例如用户ID或者交易ID)。
知道了ThreadLocal的设计目的,接下来看一下对应的get和set方法的具体实现。

set(T value)

    /**     * Sets the current thread's copy of this thread-local variable     * to the specified value.  Most subclasses will have no need to     * override this method, relying solely on the {@link #initialValue}     * method to set the values of thread-locals.     *     * @param value the value to be stored in the current thread's copy of     *        this thread-local.     */    public void set(T value) {        Thread t = Thread.currentThread();        ThreadLocalMap map = getMap(t);        if (map != null)            map.set(this, value);        else            createMap(t, value);    }

通过Thread的静态方法拿到了当前线程,然后通过当前线程拿到对应的map,也就是上文提到的ThreadLocal.ThreadLocalMap threadLocals。之后就是包了一下ThreadLocalMap的set方法,注意一下对应的Key和Value,value没什么好说的,Key的值是this。也就是说一定能在利用ThreadLocal进行线程私有变量存储的地方找到对应的ThreadLocal的初始化。
如果对应ThreadLocalMap为空的话就还要进行一个初始化,这里就是懒汉模式了。

get()

    /**     * Returns the value in the current thread's copy of this     * thread-local variable.  If the variable has no value for the     * current thread, it is first initialized to the value returned     * by an invocation of the {@link #initialValue} method.     *     * @return the current thread's value of this thread-local     */    public T get() {        Thread t = Thread.currentThread();        ThreadLocalMap map = getMap(t);        if (map != null) {            ThreadLocalMap.Entry e = map.getEntry(this);            if (e != null) {                @SuppressWarnings("unchecked")                T result = (T)e.value;                return result;            }        }        return setInitialValue();    }

get方法就是利用了this去获得ThreadLocalMap.Entry然后再去拿到对应的Value值。看过HashMap源码的同学肯定对Entry这个内部类的作用很熟悉,但是这里的Entry有一些特别。

    /**     * The entries in this hash map extend WeakReference, using     * its main ref field as the key (which is always a     * ThreadLocal object).  Note that null keys (i.e. entry.get()     * == null) mean that the key is no longer referenced, so the     * entry can be expunged from table.  Such entries are referred to     * as "stale entries" in the code that follows.     */    static class Entry extends WeakReference<ThreadLocal<?>> {        /** The value associated with this ThreadLocal. */        Object value;         Entry(ThreadLocal<?> k, Object v) {            super(k);            value = v;        }    }

使用的是弱引用,防止前文提到的ThreadLocal对象导致的内存泄露。

MainLooper初始化分析

有了之前讲到的源码,我们分析一下Android中MainLooper的初始化过程。
首先需要知道每一个Java程序都有一个main方法作为程序入口,Android的APP也不例外,这个方法入口在ActivityThread这个类中:

    public static void main(String[] args) {        ......//在这里进行了MainLooper的初始化工作        Looper.prepareMainLooper();......    }

具体在main方法中做了什么不是这篇博客关注的,代码中有一行Looper.prepareMainLooper();也就是在这里进行了MainLooper的初始化工作.

跟着这一行点进去:

    /**     * Initialize the current thread as a looper, marking it as an     * application's main looper. The main looper for your application     * is created by the Android environment, so you should never need     * to call this function yourself.  See also: {@link #prepare()}     */    public static void prepareMainLooper() {        prepare(false);        synchronized (Looper.class) {            if (sMainLooper != null) {                throw new IllegalStateException("The main Looper has already been prepared.");            }            sMainLooper = myLooper();        }    }

看到了一个熟悉的prepare方法,进行过Android并发开发的小伙伴肯定对这个方法有印象的,使用Handler必须要先调用Looper.prepare()再调用Looper.loop()。那么我们可以看看prepare方法到底做了什么:

    /** Initialize the current thread as a looper.      * This gives you a chance to create handlers that then reference      * this looper, before actually starting the loop. Be sure to call      * {@link #loop()} after calling this method, and end it by calling      * {@link #quit()}.      */    public static void prepare() {        prepare(true);    }    private static void prepare(boolean quitAllowed) {        if (sThreadLocal.get() != null) {            throw new RuntimeException("Only one Looper may be created per thread");        }        sThreadLocal.set(new Looper(quitAllowed));    }

看到上文讲到的set方法了吧,在这里创建了线程私有的Looper对象,并且存到了ThreadLocalMap中。
这里出现的ThreadLocal实例为sThreadLocal对象,这个对象是在哪里初始化的呢?

    @UnsupportedAppUsage    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();

使用的是饿汉模式,在Looper类加载的时候就进行了初始化。

回到ActivityThread的代码中,之后就是再通过get方法拿到这个Looper,然后赋值给sMainLooper。

    /**     * Return the Looper object associated with the current thread.  Returns     * null if the calling thread is not associated with a Looper.     */    public static @Nullable Looper myLooper() {        return sThreadLocal.get();    }

至此,prepareMainLooper方法完成。

总结

整套利用ThreadLocal存储Looper的逻辑总体还是比较清晰的,但还是有一个我自认为比较迷惑人的地方。
就是Thread只持有ThreadLocalMap实例,每个Thread对应一个ThreadLocalMap,而不是ThreadLocal。
也就是可以理解成ThreadLocal的目的是保存类信息,ThreadLocalMap才是真正存储线程的静态私有变量的容器。
也就是这么一个对应关系Thread:ThreadLocalMap == 1:1。ThreadLocal可以看做一个全局单例的类信息。

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